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 Patch 1.12 preview

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Juanito
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Nombre de messages : 1769
Localisation : Rouen
Date d'inscription : 10/08/2005

Patch 1.12 preview Empty
MessageSujet: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 2:40

Alors que le patch 1.11 est tout juste sorti, blizzard a déjà laché les premières informations sur ce que sera le 1.12, et ça promet de faire très très mal!!


Citation :
Champs de bataille : Les combats inter-serveurs arrivent... Vous pourrez bientôt affronter les joueurs des autres royaumes sur votre BG préféré.
PvP : De nombreux joueurs se souviennent avec nostalgie des combats incessants entre Soutshore et Moulin-de-Tarren lors de l'arrivée du système d'honneur l'année passée. Hé bien sachez que Blizzard compte bien y revenir en proposant aux joueurs de remplir des objectifs pour conquérir certaines positions et ressources stratégiques. On n'en sait pas plus pour l'instant, mais c'est quand même une excellente nouvelle Wink
Classes : Refonte des talents du Voleur.
Source http://worldofwarcraft.judgehype.com/index.php?page=commentaires&n=9510

Citation :
Cross-Realm Battlegrounds

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For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for the biggest battles yet!

World PvP

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While the Battlegrounds are about to receive a major upgrade of their own, players interested in World PvP will be glad to hear that patch 1.12 will introduce a brand-new type of PvP content to the game. The stage is set for objective-based land battles of truly epic proportions as Horde and Alliance vie for control over important strategic positions and resources around Azeroth. Stay tuned for more news about these new world PvP enhancements coming to World of Warcraft.

Rogue Talent Review

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Next in the ongoing talent review are the rogues, masters of stealth and assassination. Stay tuned for more details on what the rogue talent update will have in store for the sneaky damage dealers.
Source officielle US http://worldofwarcraft.com/info/underdev/

Et pour les rogues, mais cette fois à prendre avec des pincettes:

Citation :
- Due to significant talent changes, rogues will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
- Sap: Sap will no longer break stealth unless it misses. The improved sap talent has been removed from the subtlety tree.
- Garrote: Garrote will now silence the rogue's target for 2 seconds in addition to the bleed effect.
- Eviscerate: Eviscerate now has a new rank (Rank 9) which can be obtained from Blackrock Spire.
- Sprint: This ability now has a 1.5 minute cooldown, but only lasts for 10 seconds and now improves your movement speed by 50% at the max rank.
- Venomous Strike: A new ability, Venomous Strike, has been added. This ability is trainable by all rogues level 40 and above. This ability does 50 damage and is guaranteed to proc any poison on the rogue's mainhand weapon. Venomous strike costs 20 energy and has a 10 second cooldown.
- Poison blends: Several new rare and epic poison recipess have been added. These new recipes allow the rogue to blend together select poisons to produce a new poison with multiple effects. However, the effect of each poison will be slightly diminished in the process. For example, a new recipe will allow the rogue to blend together crippling and mind numbing poison to produce a new poison that has a 25% chance on hit to reduce your opponent's movement speed to 45% of normal and increase their casting time by 45% for 12 seconds.

- Improved Expose Armor: Now lowers your target's defense skill by 5/10/15 points in addition to the increased armor reduction.
- Vile Poisons: This talent now increases the damage dealt by poisons by 4%/8%/12%/16%/20% and improves the effectiveness of wound and mind numbing poison by 3%/6%/9%/12%/15%.
- Improved Instant Poison: This talent has been replaced with a new talent, Improved Poisons
- Improved Poisons: This talent increases the chance to apply all rogue poisons by 2%/4%/6%/8%/10%.
- Improved Deadly Poison: This talent has been removed as its effect has been merged into the Improved Poisons talent.
- Dagger Specialization: This talent has been moved to the assassination tree to replace Improved Deadly poison as a tier 5 talent in the assassination tree.

- Lightning Reflexes: This talent now increases your melee attack speed by 1%/2%/3%in addition to improving your chance to dodge by 1%/2%/3%. A maximum of 3 points may be invested into this talent.
- Improved Evasion: Now increases the duration of evasion by 5/10 seconds.
- Improved Sprint: This talent now increases the duration of sprint by 2/4/6 seconds and the speed boost by 5%/10%/15%.
- Aggression: This talent has been moved up to replace Dagger Specialization as a tier 4 talent in the combat tree.
- Throwing Weapon Specialization: This talent has been replaced with a new talent, Assassin's Fury.
- Assassin's Fury: This talent grants the rogue a 1%/2%/3%/4%/5% chance per combo point when using a finishing move to send the rogue into a rage, increasing the rogue's attack power by 200 for 15 seconds.

- Rapid Concealment: Now lowers the cooldown of your stealth ability by 2/3/5 seconds per talent point.
- Master of Deception: Now increases the rogue's effective stealth level by 1/2/3 per talent point.
- Camouflage: Now increases the rogue's movement speed while stealthed by 5%/10%/15%.
- Initiative: Now grants a 20%/40%/60%/80%/100% chance to add an extra combo point when using an opening move.
- Ghostly Strike: Energy cost lowered to 30 energy. In addition, the 15% increased chance to dodge buff will now last for 10 seconds.
- Improved Garrote: This talent now increases the duration of the silence effect of garrote by 1/2 seconds per talent point, in addition to increasing the damage dealt by the bleed effect by 10%/20%. Improved Garrote no longer increases the duration of the bleed effect.
- Improved Vanish: This talent now grants the rogue a shield that absorbs 150/300/450 damage when vanish is used. While this shield holds, stealth will not be broken. This shield lasts for the duration of vanish, or until the shield is consumed or the rogue exits stealth.
- Improved Sap: This talent has been removed and replaced with Deadly Focus.
- Deadly Focus: This new talent has been added to replace Improved Sap as a tier 4 talent in the subtlety tree. This talent increases the rogue's chance to resist fear, seduce, and polymorph effects by 5%/10%/15% per talent point.
- Improved Distract: This talent has been removed and replaced with Premeditation, which is now a tier 5 talent in the subtlety tree.
- Setup: Now grants a 25%/50%/75% chance to add a combo point when dodging an attack. However, this effect can not occur more than once every 4 seconds.
- Master Illusionist: This new talent will replace Premeditation as the tier 7 talent in the Subtlety tree. When used, the rogue summons a shadowy illusion to aid the rogue in battle. This illusion deals half the damage of the rogue, but is identical in appearance and stamina to the rogue. The illusion lasts 30 seconds or until killed. This ability has a 10 minute cooldown
source http://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=1202230&P=1
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Uasti
Murloc
Murloc
Uasti


Nombre de messages : 1302
Date d'inscription : 17/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 4:29

Super bonne nouvelle ça pour le pvp "sauvage"!
Bon, par contre, les BG inter serveurs... les serveurs jeunes et sous peuplés qui laggent quand même seront bien à la rue! ^^
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Vallendra
Hyène
Hyène
Vallendra


Nombre de messages : 853
Localisation : Melun
Date d'inscription : 10/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 5:21

effectivement dans ce patch les voleurs sont vraiment le sujet même, spécialiste en PvP, on leur offre un jolie pvp sauvage a l'ancienne... c'est bien, je pourrais encore moins sortir de SW ou IF sans risquer de me faire oneshot Smile
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cold


Nombre de messages : 846
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Date d'inscription : 02/01/2006

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 5:24

- Master Illusionist: This new talent will replace Premeditation as the tier 7 talent in the Subtlety tree. When used, the rogue summons a shadowy illusion to aid the rogue in battle. This illusion deals half the damage of the rogue, but is identical in appearance and stamina to the rogue. The illusion lasts 30 seconds or until killed. This ability has a 10 minute cooldown


mortel ca
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Uasti
Murloc
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Nombre de messages : 1302
Date d'inscription : 17/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 5:50

Ca me rappelle le talent de l'assassin à diablo2 ça!
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cold
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cold


Nombre de messages : 846
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Date d'inscription : 02/01/2006

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 6:00

pareil que dans war3 avec le maitre des lames il me semble
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Uasti


Nombre de messages : 1302
Date d'inscription : 17/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 6:21

Non, le maitre des lames invoquait des images de lui même, mais leur seule caractéristique était : points de vie identiques!
En effet, les images faisaient 0 dps (c'est grâce à ça qu'on retrouvait l'original à poutrer Wink)
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Vallendra
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Vallendra


Nombre de messages : 853
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Date d'inscription : 10/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 6:41

vi sa fait un peu assassin ^^ bientot ils vont scotcher au rogue des charges pour faire des meteores, des éclairs ou des pieux de glace. mdr. Go reroll rogue Razz

*mode acariâtre on*
Hum d'ailleur maintenant que j'y pense c'est un peu injuste de faire sa pour les rogue alors que sa a rien avoir avec warcraft, et que les mages ont demander depuis longtemps l'invocation d'élémentaire (qui semble plus logique d'aprés war3) et on nous a envoyé nous faire voir Rolling Eyes
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Juanito
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Nombre de messages : 1769
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Date d'inscription : 10/08/2005

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MessageSujet: Re: Patch 1.12 preview   Patch 1.12 preview EmptyMer 21 Juin - 10:09

Je rappelle que les modifications rogues ne sont pas sures à 100%, beaucoup de choses peuvent encore changer Wink

Pour le reste par contre, c'est une certitude, enfin des prises de positions stratégiques What a Face
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